![]() We'd go for six weeks without updating and we'd see a couple things pop up like, 'Has this game been abandoned?' That's ridiculous. Keep updating content, keep it live, keep it fresh. Also just from a pure Quality of Life standpoint, the pressure on a small team to keep those updates rolling and keep outbound communication visible. "There can be a perception that games get abandoned in Early Access, although we had been updating the game fairly regularly. "We didn't want to languish in Early Access for a very long time," Bourassa said. It was more of a gentle exhale this time out as opposed to a big, enthusiastic cry."īut if the game was succeeding in Early Access, why was the team crunching so hard to hit a January release date? ![]() no less thrilled with the results, just a little worn out from the past couple months of heavy overtime. Plus, the crunch had been a lot more severe leading up to the full release, so we were pretty tired. This time out, knowing there was already an audience and we had built a community over the past year, releasing the game didn't feel like that unbridled love affair. ![]() "It was a real unknown, so when we succeeded out of that launch, we were really exuberant and it was a thrill ride. Keep updating content, keep it live, keep it fresh." When you do an Early Access launch, you're sort of robbing from your full release later, but we're really happy with how it's performed on both releases. "Certainly the January 19 launch was not nearly as big as the early February launch into Early Access," Red Hook's Chris Bourassa told recently. So it should come as no surprise that when Red Hook flipped the switch on Darkest Dungeon to move it from Early Access into full release, it may have been a bit anti-climactic. It's even been nominated for three awards at next month's Independent Games Festivals, including the Seumas McNally Grand Prize. ![]() It enjoyed a successful Kickstarter campaign that saw it quadruple the original funding target, and spent almost a year in Steam Early Access building community, generating buzz, and padding coffers for Red Hook. Red Hook Studios' Darkest Dungeon had its proper launch on Steam last month, but it was already a hit long before that. ![]()
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